![]() ![]() ![]() It was such a long, sustained outpouring of creativity from the community, and really it was a testament to the ease-of-use of Blizzard's editors at the time. For over a decade, one could log onto and be greeted with an embarrassment of choices when it came to UMS maps of all different types. I personally don't believe that we'll ever see anything quite like the UMS mapmaking communities that kept thriving from Starcraft's release all the way through the day SC2 came along and shit all over everything. Sure, the player base has shrunken considerably since its glory days, but there are still some people on there trying to preserve the custom maps legacy that Starcraft 2 failed to carry on with its poorly designed Arcade. Brood War is one of those games that I find myself returning to at some point almost every year.
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